Yes, I've named all my design files something clever. No, I will not be sharing.

Yes, I've named all my design files something clever. No, I will not be sharing.

Yes, I've named all my design files something clever. No, I will not be sharing.

GoGo ✈️ is a tool that helps travelers easily plan within their budgets.

GoGo ✈️ is a tool that helps travelers easily plan within their budgets.

Overview

There's a problem

Coordinating a multi-destination trip with others presents challenges, including aligning with everyone's budget, maintaining group cohesion, and selecting suitable destinations.

Our solution: Gogo is an innovative app designed to streamline the entire trip-planning process, ensuring efficiency and convenience for travelers.


My Role: I contributed primarily to the development of the home screen, the budget analysis feature, brand identity, and conducting initial research, which helped bring validation to our project

Contribution

Research, Ideation, App Design, Brand Identity

Team

Melody Yu, Sunjoo Park, Sua Kim, Jenny Park

Timeline

June 2022 - August 2022 (3 months)

Meet GoGo

What are the main features?

Smart financial planning

Smart financial planning

Displayed prominently at the forefront of the trip, GoGo presents the remaining spending balance, along with suggesting new activities within the budget if the original plan is unavailable.

Activity back-up plan

Activity back-up plan

For sudden changes, GoGo offers alternative plans within the budget, ensuring flexibility and adaptability to unforeseen circumstances.

Shared Group Itinerary

Shared Group Itinerary

GoGo's chat feature enables communication among friends or travel groups, facilitating coordination and planning for the upcoming trip.

Problem Space

How did we come into this problem space and understand the design implications?

Preliminary Research

Interviewees shared their struggles with disorganized travel planning

To better understand the scope of the problem, we conducted a preliminary survey among 70 individuals after recognizing trip planning challenges. From the responses, I identified three common issues. Over 50 of the respondents highlighted three reoccurring challenges.


These findings served as a crucial foundation for our project, guiding our focus towards addressing these prevalent challenges through our design approach for the GoGo project.

At the end

We decided GoGo would be best as an app

Research Methods

Who's our competitors?

Who's our competitors?

As we began delving into insights and validating our design hypotheses, I observed that existing apps didn't adequately display both the itinerary and budgeting information simultaneously. Recognizing this oversight, I realized there was an opportunity for GoGo to stand out within the market.


Through competitive analysis, it became apparent that current market apps were not user-friendly, characterized by complex navigation and lacking in user-friendliness. This insight further reinforced the importance of GoGo's user-centered approach to design.


The discovery served as an opportunity for GoGo to stand out within the market.

Let's do this

How can we design a tool that helps travelers plan a multi-destination tour within their budget?

Ideation

Focusing on our users

Using all the insights and feedback received, wireframes and digital designs started. Brand development with mood boards took place and personas were created to provide constant guidance and ensure the needs and preferences of our users were met.

Design Refinement

From wireframes to final designs

The first prototype comprised wireframes, which led to too many pages dedicated to various features. A second round of user feedback revealed the potential for better integration of certain features. Additionally, latent needs emerged during the design phase, prompting further refinement efforts.

Solution Context

Homepage + Popularity Map

  1. Travel Suggestions underwent significant enhancements. "My Schedule" was rebranded to "My Trips," increasing its prominence on the home screen

  2. Additionally, ratings for places transitioned into a more visually interactive popularity heat map

  3. To optimize space utilization, Suggestions were streamlined into "Popular this month" and a new feature, Randomized trips

Solution Context

Dynamic Budget Page

  1. Prioritizing addressing the primary struggle identified by users: budget management. Thus, the budget section was placed at the top of the Trip Page and introduced a visually informative bar to depict available funds

  2. Communication in prototype 1 transitioned from viewing friends individually for each trip destination to a centralized group chat with a shared itinerary plan, aiming to simplify coordination and enhance usability for users managing multiple trips

Solution Context

Concise Trip Page Nav

  1. Refinement of the Trip Page involved integrating the My Trips section into the homepage to reduce excessive page navigation

  2. A new page was created featuring detailed designs of each destination, accompanied by a list of suggested activities to fulfill a latent need identified through interviews, where users prefer choosing activities rather than brainstorming themselves

Solution Context

A Visual Planner

  1. Introduced Calendar view alongside the existing list view for enhanced trip visualization

  2. Integrated the capability to remove events directly on the Budget page, providing real-time updates without additional navigation

  3. Implemented the option to reorder events directly within the Budget page for improved organization and efficiency

Brand Identity

Fun fact: It took us 4 rounds of voting to choose this blue

Final Screens

Introducing GoGo

Learnings

A deeper understanding of user empathy and ideas when tasked with a specific goal

At first, the project was going to be a simple UI design of a travel app. However, as my team and I met and discussed our goals for this project, it turned out to be more research heavy than design-heavy. We spent 75% of our time researching current travel planning apps and analyzing them to make sure we had something that stood out. In addition, a lot of time was spent researching our target audience's pain points. 


Developed Research

Understanding user wants and needs, user insight, and interviews proved to be a crucial part, if not the most important when it comes to researching how to design an app and what functions to implement. 


Clear Communication

Clear style communication was essential while working with 3 other designers each on different continents.

Learnings

A deeper understanding of user empathy and ideas when tasked with a specific goal

At first, the project was going to be a simple UI design of a travel app. However, as my team and I met and discussed our goals for this project, it turned out to be more research heavy than design-heavy. We spent 75% of our time researching current travel planning apps and analyzing them to make sure we had something that stood out. In addition, a lot of time was spent researching our target audience's pain points. 


Developed Research

Understanding user wants and needs, user insight, and interviews proved to be a crucial part, if not the most important when it comes to researching how to design an app and what functions to implement. 


Clear Communication

Clear style communication was essential while working with 3 other designers each on different continents.