
3D Assets
Screenshots
System Design
In system design, I collaborated with the team to plan interactions, coordinating with character design artists to establish character creation timelines. This allowed us to ensure artists had enough time for their work. Based on their capacity, we created placeholder characters and designed the system. We also iterated to strike a balance, ultimately setting the goal of collecting 5 items for the cake to provide a satisfying gameplay experience.
Play the game!
Controls:
WASD / Arrows - Move
Space - Talk with NPCs
E - Throw bottom item
Q - Switch between items
F - FIsh at pond